容器分类
vector
vector还是比较简单,也就是一个动态数组,提供了些操作,带三个指针,start/finish/end
核心就是动态调整内存的方法,也就是满了开大一倍空间,拷贝过去。
push_back等操作都是值语义的,拷贝传进来的内容放入到vector中。
因为是连续的空间,所有元素连续存储在一整块内存上,迭代器直接用的原始指针。
list
list复杂些.
模型和常见的list是一致的,动态创建节点,插入。
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struct _List_node_base {
_List_node_base* _M_next;
_List_node_base* _M_prev;
};
template <class _Tp>
struct _List_node : public _List_node_base {
_Tp _M_data;
};
//迭代器base
struct _List_iterator_base {
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef bidirectional_iterator_tag iterator_category;
_List_node_base* _M_node;//节点指针
_List_iterator_base(_List_node_base* __x) : _M_node(__x) {}
_List_iterator_base() {}
void _M_incr() { _M_node = _M_node->_M_next; }
void _M_decr() { _M_node = _M_node->_M_prev; }
bool operator==(const _List_iterator_base& __x) const {
return _M_node == __x._M_node;
}
bool operator!=(const _List_iterator_base& __x) const {
return _M_node != __x._M_node;
}
};
//迭代器,重载了++ -- == * ->等操作
template<class _Tp, class _Ref, class _Ptr>
struct _List_iterator : public _List_iterator_base {
typedef _List_iterator<_Tp,_Tp&,_Tp*> iterator;
typedef _List_iterator<_Tp,const _Tp&,const _Tp*> const_iterator;
typedef _List_iterator<_Tp,_Ref,_Ptr> _Self;
typedef _Tp value_type;
typedef _Ptr pointer;
typedef _Ref reference;
typedef _List_node<_Tp> _Node;
_List_iterator(_Node* __x) : _List_iterator_base(__x) {}
_List_iterator() {}
_List_iterator(const iterator& __x) : _List_iterator_base(__x._M_node) {}
reference operator*() const { return ((_Node*) _M_node)->_M_data; }
#ifndef __SGI_STL_NO_ARROW_OPERATOR
pointer operator->() const { return &(operator*()); }
#endif /* __SGI_STL_NO_ARROW_OPERATOR */
_Self& operator++() {
this->_M_incr();
return *this;
}
_Self operator++(int) {
_Self __tmp = *this;
this->_M_incr();
return __tmp;
}
_Self& operator--() {
this->_M_decr();
return *this;
}
_Self operator--(int) {
_Self __tmp = *this;
this->_M_decr();
return __tmp;
}
};
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deque
双向开头的连续空间
比较特别的地方是用一个双指针维护了一个多个连续的空间
迭代器保持连续的方式
```cpp
inline size_t __deque_buf_size(size_t __size) {
return __size < 512 ? size_t(512 / __size) : size_t(1);
}
template <class _Tp, class _Ref, class _Ptr>
struct _Deque_iterator {
typedef _Deque_iterator<_Tp, _Tp&, _Tp*> iterator;
typedef _Deque_iterator<_Tp, const _Tp&, const _Tp*> const_iterator;
static size_t _S_buffer_size() { return __deque_buf_size(sizeof(_Tp)); }
…..
_Tp* _M_cur;
_Tp* _M_first;
_Tp* _M_last;
_Map_pointer _M_node;
_Deque_iterator(_Tp* __x, _Map_pointer __y)
: _M_cur(__x), _M_first(*__y),
_M_last(*__y + _S_buffer_size()), _M_node(__y) {}
_Deque_iterator() : _M_cur(0), _M_first(0), _M_last(0), _M_node(0) {}
_Deque_iterator(const iterator& __x)
: _M_cur(__x._M_cur), _M_first(__x._M_first),
_M_last(__x._M_last), _M_node(__x._M_node) {}
reference operator*() const { return *_M_cur; }
#ifndef __SGI_STL_NO_ARROW_OPERATOR
pointer operator->() const { return _M_cur; }
#endif /* __SGI_STL_NO_ARROW_OPERATOR */
difference_type operator-(const _Self& __x) const {
return difference_type(_S_buffer_size()) * (_M_node - __x._M_node - 1) +
(_M_cur - _M_first) + (__x._M_last - __x._M_cur);
}
//++
_Self& operator++() {
++_M_cur;
if (_M_cur == _M_last) {
//到尾部了就进入下一个区域
_M_set_node(_M_node + 1);//_M_node + 1就是下一个区域
_M_cur = _M_first;
}
return *this;
}
……
//重置first等指针
void _M_set_node(_Map_pointer __new_node) {
_M_node = __new_node;
_M_first = *__new_node;
_M_last = _M_first + difference_type(_S_buffer_size());
}
};
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如果map不足,分配空间
```cpp
template <class _Tp, class _Alloc>
class _Deque_base {
....
protected:
_Tp** _M_map;
size_t _M_map_size; //记录的map的大小
iterator _M_start;
iterator _M_finish;
....
};
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空间不足分配空间
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void push_back(const value_type& __t) {
if (_M_finish._M_cur != _M_finish._M_last - 1) {
construct(_M_finish._M_cur, __t);
++_M_finish._M_cur;
}
else
_M_push_back_aux(__t);
}
...
template <class _Tp, class _Alloc>
void deque<_Tp,_Alloc>::_M_push_back_aux(const value_type& __t)
{
value_type __t_copy = __t;
_M_reserve_map_at_back();
*(_M_finish._M_node + 1) = _M_allocate_node();
__STL_TRY {
construct(_M_finish._M_cur, __t_copy);
_M_finish._M_set_node(_M_finish._M_node + 1);
_M_finish._M_cur = _M_finish._M_first;
}
__STL_UNWIND(_M_deallocate_node(*(_M_finish._M_node + 1)));
}
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stack
以deuqe为底部结构,封闭头端开口,就是stack。
没有迭代器。
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//这里设定了了 以deque为基础
template <class _Tp,
class _Sequence __STL_DEPENDENT_DEFAULT_TMPL(deque<_Tp>) >
class stack;
template <class _Tp, class _Seq>
bool operator==(const stack<_Tp,_Seq>& __x, const stack<_Tp,_Seq>& __y);
template <class _Tp, class _Seq>
bool operator<(const stack<_Tp,_Seq>& __x, const stack<_Tp,_Seq>& __y);
template <class _Tp, class _Sequence>
class stack {
.....
#ifdef __STL_MEMBER_TEMPLATES
template <class _Tp1, class _Seq1>
friend bool operator== (const stack<_Tp1, _Seq1>&,
const stack<_Tp1, _Seq1>&);
template <class _Tp1, class _Seq1>
friend bool operator< (const stack<_Tp1, _Seq1>&,
const stack<_Tp1, _Seq1>&);
#else /* __STL_MEMBER_TEMPLATES */
friend bool __STD_QUALIFIER
operator== __STL_NULL_TMPL_ARGS (const stack&, const stack&);
friend bool __STD_QUALIFIER
operator< __STL_NULL_TMPL_ARGS (const stack&, const stack&);
#endif /* __STL_MEMBER_TEMPLATES */
.....
protected:
_Sequence c;
public:
stack() : c() {}
explicit stack(const _Sequence& __s) : c(__s) {}
bool empty() const { return c.empty(); }
size_type size() const { return c.size(); }
reference top() { return c.back(); }
const_reference top() const { return c.back(); }
void push(const value_type& __x) { c.push_back(__x); }
void pop() { c.pop_back(); }
};
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queue
同样以deque为基础
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template <class _Tp,
class _Sequence __STL_DEPENDENT_DEFAULT_TMPL(deque<_Tp>) >
class queue;
template <class _Tp, class _Seq>
inline bool operator==(const queue<_Tp, _Seq>&, const queue<_Tp, _Seq>&);
template <class _Tp, class _Seq>
inline bool operator<(const queue<_Tp, _Seq>&, const queue<_Tp, _Seq>&);
template <class _Tp, class _Sequence>
class queue {
.....
#ifdef __STL_MEMBER_TEMPLATES
template <class _Tp1, class _Seq1>
friend bool operator== (const queue<_Tp1, _Seq1>&,
const queue<_Tp1, _Seq1>&);
template <class _Tp1, class _Seq1>
friend bool operator< (const queue<_Tp1, _Seq1>&,
const queue<_Tp1, _Seq1>&);
#else /* __STL_MEMBER_TEMPLATES */
friend bool __STD_QUALIFIER
operator== __STL_NULL_TMPL_ARGS (const queue&, const queue&);
friend bool __STD_QUALIFIER
operator< __STL_NULL_TMPL_ARGS (const queue&, const queue&);
#endif /* __STL_MEMBER_TEMPLATES */
.....
protected:
_Sequence c;
public:
queue() : c() {}
explicit queue(const _Sequence& __c) : c(__c) {}
bool empty() const { return c.empty(); }
size_type size() const { return c.size(); }
reference front() { return c.front(); }
const_reference front() const { return c.front(); }
reference back() { return c.back(); }
const_reference back() const { return c.back(); }
void push(const value_type& __x) { c.push_back(__x); }
void pop() { c.pop_front(); }
};
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heap
堆也就是个完全二叉树。用个数组或者vector就能实现
stl中的heap是保证每个父节点大于等于子节点,每次插入删除节点需要重新调整树
push_heap
push操作,后调整树,查看父节点是不是符合要求
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__push_heap(_RandomAccessIterator __first,
_Distance __holeIndex, _Distance __topIndex, _Tp __value)
{
_Distance __parent = (__holeIndex - 1) / 2;//父节点
while (__holeIndex > __topIndex && *(__first + __parent) < __value) {
//调整节点
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;//再判断父节点
}
*(__first + __holeIndex) = __value;//把新值移动到新位置
}
template <class _RandomAccessIterator, class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Distance*, _Tp*)
{
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)));
}
//push_heap算法,这个时候值已经插入heap的最尾端,调用此函数调整heap
template <class _RandomAccessIterator>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__push_heap_aux(__first, __last,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
}
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pop_heap
调整相关节点,使得上部全部填满,最底层空出区域。
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template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value)
{
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __value);
}
template <class _RandomAccessIterator, class _Tp, class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Distance*)
{
//把first放到last-1
*__result = *__first;
//重新整理first到last-1之间重新成为heap
__adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value);
}
template <class _RandomAccessIterator, class _Tp>
inline void
__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Tp*)
{
//pop出的是最大值,也就是删除掉first,把first放到last-1,然后重新整理first到last-1之间重新成为heap
//这样之后只要去取last-1的值,就是弹出的值了。
__pop_heap(__first, __last - 1, __last - 1,
_Tp(*(__last - 1)), __DISTANCE_TYPE(__first));
}
//pop
template <class _RandomAccessIterator>
inline void pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
}
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make_heap
不断调用__adjust_heap调整heap的话,最终会是一个heap
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template <class _RandomAccessIterator, class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first;
_Distance __parent = (__len - 2)/2;
while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
if (__parent == 0) return;
__parent--;
}
}
template <class _RandomAccessIterator>
inline void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__make_heap(__first, __last,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
}
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sort_heap
对一个heap一直pop,最大值移到末尾,那么就是增序序列 了。
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template <class _RandomAccessIterator>
void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
while (__last - __first > 1)
pop_heap(__first, __last--);
}
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priority_queue
优先弹出权值高的项目,用上面的max_heap就能够实现。
操作不多。
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template <class _Tp,
class _Sequence __STL_DEPENDENT_DEFAULT_TMPL(vector<_Tp>),
class _Compare
__STL_DEPENDENT_DEFAULT_TMPL(less<typename _Sequence::value_type>) >
class priority_queue {
......
protected:
_Sequence c;
_Compare comp;
public:
priority_queue() : c() {}
explicit priority_queue(const _Compare& __x) : c(), comp(__x) {}
priority_queue(const _Compare& __x, const _Sequence& __s)
: c(__s), comp(__x)
{ make_heap(c.begin(), c.end(), comp); }
.....
bool empty() const { return c.empty(); }
size_type size() const { return c.size(); }
const_reference top() const { return c.front(); }
void push(const value_type& __x) {
__STL_TRY {
c.push_back(__x);
push_heap(c.begin(), c.end(), comp);
}
__STL_UNWIND(c.clear());
}
void pop() {
__STL_TRY {
pop_heap(c.begin(), c.end(), comp);
c.pop_back();
}
__STL_UNWIND(c.clear());
}
};
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